University of Colorado Boulder
Rapid Prototyping of Embedded Interface Designs
University of Colorado Boulder

Rapid Prototyping of Embedded Interface Designs

This course is part of Embedded Interface Design Specialization

Taught in English

Some content may not be translated

2,191 already enrolled

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Course

Gain insight into a topic and learn the fundamentals

Intermediate level

Recommended experience

10 hours (approximately)
Flexible schedule
Learn at your own pace
Progress towards a degree

What you'll learn

  • Describe the principles, guidelines, and contributors required for developing embedded devices and products.

  • Identify best practices and considerations for effective GUI design.

  • Consider and differentiate options for operating systems on connected embedded device prototypes and products

Details to know

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Assessments

4 quizzes

Course

Gain insight into a topic and learn the fundamentals

Intermediate level

Recommended experience

10 hours (approximately)
Flexible schedule
Learn at your own pace
Progress towards a degree

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This course is part of the Embedded Interface Design Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate
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There are 4 modules in this course

An introduction to rapid prototyping of embedded devices and interfaces. Includes a review of prototyping; approaches, goals, fidelity, and other concerns. Also a look at the embedded device product development cycle and how it relates to prototyping, as well as special considerations for prototypes and products that use wireless communications. Includes a brief review of the class programming assignments for prototyping Qt and HTML interfaces as used for embedded devices, and pre-project preparation suggestions.

What's included

8 videos1 reading1 quiz1 discussion prompt

A review of the mechanics and methods of creating user interfaces for embedded devices and systems. We'll look at using Qt, HTML, and other tools for creating prototype and product interfaces. We'll consider best practices for GUI designs, and look at the microinteraction model, which helps isolate key interactions to create signature moments for our device designs. The first development project, developing a Qt interface with Python, is also part of this module.

What's included

7 videos1 quiz1 peer review

In this module we'll look at choosing elements for prototyping embedded devices. First a look at the Pugh Matrix for assessing alternative designs by examining ranked criteria, then a review of hardware platforms and supporting software operating systems that can combine to provide a prototype of a working embedded device or system. In particular, we'll look at the elements of FreeRTOS for microprocessor based prototypes that may need IoT or cloud connectivity. The second programming project, developing an HTML-based device interface is part of this module.

What's included

6 videos1 quiz1 peer review

This module examines various views of developing IoT and connected embedded devices and systems. We will consider the impact of data, its form, structure, and flow on designs, and we will consider some different perspectives on how we consider aspects of designs. We'll look at the use of Artificial Intelligence elements in developing networks of IoT devices, and we'll examine some specific design considerations foe wearable devices and voice user interfaces. Also in this module we'll perform peer reviews on the development performed earlier in the class to compare and contrast approaches for prototyping device UIs.

What's included

8 videos1 quiz1 peer review

Instructor

Bruce Montgomery, PhD, PMP
University of Colorado Boulder
3 Courses11,700 learners

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Recommended if you're interested in Design and Product

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