Build a Scoring Mechanic with C# in Unity - Shooting Targets

ofrecido por
En este proyecto guiado, tú:
1.5 hours
Principiante
No se necesita descarga
Video de pantalla dividida
Inglés (English)
Solo escritorio

In this one-hour, project-based course, you'll learn how to set up targets and apply scoring mechanics in your FPS game. You'll also learn how to animate your targets and create a UI display that shows the current score of the player. The guided project will familiarize you with the following Unity concepts: - UI Toolkit - Coding techniques including static events and the SendMessage method. This course makes use of the western-themed Unity project created in Create an FPS Weapon Part 1, Part 2, Part 3 and Part 4. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Habilidades que desarrollarás

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

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En un video de pantalla dividida, tu instructor te guía paso a paso

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