Create a Simple Checkpoint System with C# in Unity

ofrecido por
En este proyecto guiado, tú:
1.5 hours
Principiante
No se necesita descarga
Video de pantalla dividida
Inglés (English)
Solo escritorio

Checkpoints are prevalent in racing and adventure games. In adventure games, they provide a fallback point to which a player can return when the challenges of the game gets rough, and in racing, they can provide additional time to complete a circuit. In this one-hour, project-based course, you'll learn how to respawn a player to a saved checkpoint. You'll also update the saved location when a player reaches a new checkpoint, and save the checkpoint location to PlayerPrefs for easy reloading at the next gaming session. The guided project will introduce you to the following Unity concepts: - Transforms - Triggers - PlayerPrefs - String-manipulation

Habilidades que desarrollarás

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

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En un video de pantalla dividida, tu instructor te guía paso a paso

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